Wednesday, February 20, 2013

1: Digital Technologies are Heuristic



Susan Delagrange “Wunderkammer, Cornell, and the Visual Canon of Arrangement

***

To understand the world, we absorb bit by bit
And we can only learn how to use one tool at a time.

In the digital world, learning-by-doing makes the strongest impact on a student, 
And makes a lesson stick to the brain. 

When we actively take ownership of ideas, chew them up, and spit them out as our own, we learn. 
Not just about the world – digital or physical – but about ourselves, too.
Through this rumination, we give of ourselves, and we take or own an experience.

Then there is the explaining.
What
the
hell
did you just spit out?

Well?

We think on our feet to defend it, and spout explanations that honestly hadn’t occurred to us before. 
But it doesn't matter that we just thought of it.
Past or present, the realization is still true.


Our creations
(or "products" if you're still working on the ownership notion)

were ours before we made them, 
before we thought to make them, 
and before we were ourselves.


***
"Until the end of the 18th century, wonder was defined as "a form of learning—an inter-mediate, highly particular state akin to a sort of suspension of the mind between ignorance and enlightenment that marks the end of unknowing and the beginning of knowing... Computers, software, and the social technologies in which they are embedded are contemporary devices of wonder.”

“Interactive digital media... provide new objects-to-think-with about our slippery, provisional, fragmentary understanding of the world, a framework for exploration and discovery of how its seemingly disparate and disconnected pieces can be joined and made sensible, and thereby help us learn how to act.”


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